Saturday, December 31, 2005

HAPPY NEW YEAR!!!

The Selbu mittens are still not finished. The totals for this year are:

Socks : 16 pairs
Gloves: 2
Mittens: 8
Rabbit Finger Puppets: 7
Washcloth: 1
Hats: 5
Tea Cozy: 1

That makes a total of 40 small FOs plus 10 skeins of rabbit fur spun for the rabbit shelter to sell and one knitting pattern booklet. This is about half as many items as I knitted last year but out of the 40 FOs, 22 of the projects were my designs. I guess that is because it takes me a lot longer to design my own items.

I forgot about another fun pattern I did this year - the Tipsy Knitter socks from Socks, Socks, Socks.



Unfortunately I'm finding that the yoga socks pattern I posted last week have become too loose after a few wearings - perhaps the ribbing pattern is not the right one to use. Anyway, I'm removing the pattern until I can figure out a better way to do them.

Friday, December 30, 2005

My favorite book of 2005 was Marcia Lewandowski's Andean Folk Knits because it was the only book for several years that focused on stranded color knitting. My favorite retailer was Knitpicks because I'm not sure I could continue knitting if I had to pay some of the high yarn prices I've seen.

I forgot to add some projects I want to knit for 2006. I want to make the Debbie New sideways garter stitch socks from IK a few years back. I also want to make the Del Mar lacy wristwarmers from the winter issue of Spindlicity out of some hand-dyed merino singles and the Fair Isle hat pattern HERE. Tomorrow I'll have the last FO of 2005 and a list of what I've knit.

Here are my two favorite projects of 2005 - the Aran Island mittens from Folk Mittens and the Floral Fair Isle Gloves from Interweave Knits.


Thursday, December 29, 2005

I hoped to have the Selbu mittens to show today but yesterday was just too busy. First my 10+ year old monitor decided to go bonkers so I bought a nice new big 17" monster. What a difference on the eyes! Then we had to go to Santa Fe to meet some old friends. We went to India Palace and a wonderful new spot off Guadalupe Street, Gelato Benissimo. I had some hazelnut chocolate gelato that tasted a lot like cold Nutella. I'll definitely be back.

Today I'm busy cooking up a storm. I'm making some white beans with sage and garlic in the pressure cooker, whole wheat bread in the bread machine, stuffed mushrooms and zucchini, and a chipotle-red pepper risotto recipe from one of the Biker Billy's vegetarian cookbooks.

Lulu pays quarterly and the first check won't arrive until February but through Cafepress for 2005 Stranded Color Knitting made $500 for rabbit rescue which was sent to the Colorado House Rabbit Society. I expect to make more this year with the extra pattern booklet.

I want to do 2 more pattern booklets this year: one on wacky hats for kids and one with Christmas knitting patterns. Some of my other 2006 goals include the black and white mittens from the cover of the Latvian mittens book, the Alice Starmore Celtic Keynot Pillow, the Blackberry Ridge Step Dance socks (F on the chart), and some lovely cabled Log Cabin socks Jessica just made from Handknit Holidays. I'm waiting on the book but otherwise I have everything to get started on these projects.

Peaches is currently taking her 3 hour afternoon nap in the sun. She usually sleeps with her eyes open while flopped over on her side.


Art Games

art games

Does the concept of art games really make sense?
The answer isn't quite as obvious as one might think. artificial.dk now has a section about art games, or to put it more correctly - video games made by artists. How is that for a pompous way of promoting entertainment, giving it the special "art" status? Of course, some of the works are actually quite far from what one could call a game see, for instance, in the featured selection art games several works are really "hacked" games, made impossible to play or turning the concept of "game" meaningless. The work might be interesting, but isn't calling it a "game" just a pretensious way of promoting "alternativity"?
On the other hand, many art games seem to be just plain games, i.e. entertainment, under an artsy cover. They get you hooked just the same, and the esthetic aspect seems to vanish in the competitive haze. That's what happened to me with arteroids, a game I linked to some time ago. (I even clearly called it a "game", suggesting I don't quite feel arteroids are as "artsy" as its creator Jim Andrews wishes to see them)
The Intruder by Natalie Bookchin is another case. Here is a narrated story, accompanied by several "games", some of which are playable, others, well, symbolic or rather, playing on the idea of playing. It has a low-fi, underground feel to it that makes it at once appealing and irritating. Appealing, because contrary to some all-too-perfect projects, there is lots of room for us here, for changing focus, for trying to figure out a personal way of going through this. Irritating, because when I played (?) it, several times the game seemed to stop or stall. The limit of my low-fi enthusiasm appears just about here.

Wednesday, December 28, 2005

Universal Art?

There are some works of art that stupid people will never understand because they weren't made for stupid people. And there are a lot of stupid people. Why should anyone assume that any work of art can be reduced to the level of comprehension of a contemporary eight-year-old?
- Robert Hughes (from this interview)

Paula Rego, Girl Lifting Up Her Skirt to a Dog

Many consider Hughes the best art critic in the world. This is his most famous and witty book about contemporary art:


In the preface, he asks: "What has our culture lost in 1980 that the avant garde had in 1890?"
And answers: "Ebullience, idealism, confidence, the belief that there was plenty of territory to explore, and above all, the sense that art, in the most disinterested and noble way, could find the necessary metaphors by which a radically changing culture could be explained to its inhabitants."

The thought is impressive. It inspires to lift one's butt and find those necessary metaphors.
But I have some doubts. The idea that art should "find metaphors", and that they are to be the "necessary metaphors", seems both scary, and distant from a modernist perspective. Conveniently, Hughes gives the example of the Eiffel Tower, which was not, however, your typical artistic enterprize of the time. Of course, today we might see it as such, but putting it as a prototype of a work of art of that era it is a projection of our today's perspective.
Doubt #2: The Van Goghs and Gaugins, and even the futurists, were not quite the "culture". They were clearly the avant garde. And with this noble classification came a marginal social status. Thus, we cannot compare today's culture to yesterday's avant garde. Those are simply different worlds. The question might be - do we still have an avant garde? Well, did the average art lover of the 1890's know what was the true, valuable avant garde (as seen by us today)? Of course, we are not just your average art lovers. We are - us. And so we know.
Does an avant garde still have any sense? Or is art so institutionalized it's impossible to see it as this fresh, new force?
I am deeply convinced that avant gardes still exist, as always, in plural, and as always, difficult to see, maybe not as much for aesthetic, as for political reasons. The avant gardes that have prevailed (that we know) seem to be those that have been taken up by some political/social movement. And those movements are yet to come. Today's social currents pick up yesterday's avant gardes and turn them into what we know - starry starry nights and eiffel towers.