Showing posts with label 3ds MAX. Show all posts
Showing posts with label 3ds MAX. Show all posts

Tuesday, January 4, 2011

AlchBorg



I made this illustration as a step forward from one of my old concepts.
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.

Saturday, November 27, 2010

Dr.Doom render1




A quick render of Dr.Doom, low poly character modeled in Zbrush, painted in Photoshop and rendered in 3DsMAX.